Inspired by the only decent 3D rendition of Big Lez I could find on the internet https://www.artstation.com/artwork/aYkkNk, I set off on a journey of my own to breathe extra life into the legendary Lezly Mackerel a.k.a Big Lez.
Big Lez was created and designed by Jarrad Wright for his ground breaking and visionary animated masterpiece 'The Big Lez Show'.
https://www.instagram.com/jarrad.wright/?hl=en
https://www.youtube.com/playlist?list=PLGMC7oz7XpmCR1RWxqvFWvXVO_ry6FdHI
I myself, like many others, have laid awake through many sleepless nights wondering what a real-life Big Lez would look like. His appearance changes a bit throughout the series so I chose to base my model off of "season 4" Lez, where he's clearly done some training in preparation for the final battle against his father.
This project started off as a quick evaluation of a CC4 > ZBrush workflow except I just kept going...for weeks.
Modeling: ZBrush, Houdini, Blender, CC4
Groom: Houdini
Clouds: Houdini
Textures: Substance Painter + 3D Scan textures
Lookdev / Materials: Karma, MaterialX
Lighting / Rendering: Solaris, Karma
Comp: Nuke
Thanks to 3DGunsmith for the free Rifle model